marketing

Back To Our Niche - Point and Click Perfection with Theropods.

Back To Our Niche - Point and Click Perfection with Theropods.

Acorn has a strong history of proven successes with point and click adventure games, something we’ve carefully developed over the years. We are pleased to be continuing this tradition with one of our latest clients, Theropods

2024’s State of The Industry Report by GDC

2024’s State of The Industry Report by GDC

The Game Developers Conference (GDC) published its industry report in 2024. Based on their interviews with over 3000 people, the report offers great insights for game developers including guidance for indie game social media strategy. This blog will summarize all the information into five key takeaways for you.

GDC’s State of the Industry Report – Lessons for Social Marketers in Indie Games

GDC’s State of the Industry Report – Lessons for Social Marketers in Indie Games

The state of the games industry is always in constant flux, especially now coming off the back of the covid pandemic. Our industry is one that can survive and indeed thrive with teams of people transitioning to working from home, especially across the indie game landscape. This year’s look at the state of the games industry by GDC reveals some interesting facts, and highlights how community focused teams such as Acorn Games are truly quite unique within video games.

Meet the Team - Trading Cards

Meet the Team - Trading Cards

Who makes games? People make games! Acorn is a varied team of incredible individuals all working together to help amplify indie games and bring unique and exciting experiences to new gamers.

We put together a few simple ‘trading cards’ with fun facts from our Acorn marketing team to help you learn a little more about the people behind the posts.

Meet the Team - Timezones and Team Play

Meet the Team - Timezones and Team Play

What would you say if I told you Acorn was built from the foundations of a father & son shaving company? “My background has always been in marketing, and I got my big break at 19 working in SEO for the local bed company!” laughs George, owner and Social Media Strategist here at Acorn. “Years later, my dad and I set up a men's shaving/grooming company, but you'd probably not think it, to look at me!” He’s a modest chap, with a passion for helping people and solving problems. And he’s taken that mantra (plus an extra decade of gaming industry knowledge) to create and build Acorn into what it is today.

The Future of Gaming: What Will It Look Like in 2042?

The Future of Gaming: What Will It Look Like in 2042?

Gaming has come a long way since the days of Pong and Pac-Man. Arcades gave way to consoles, and in the early 90s, PC titles took off in spectacular fashion. In fewer than 40 years, the video games industry grew to a global market size of $200 billion, and it’ll likely double by 2030.

But what will gaming look like 20 years from now? Although we can’t know for sure, we can make predictions based on recent trends and technological advancements.

What Do All Great Game Worlds Have in Common?

What Do All Great Game Worlds Have in Common?

Over the past twenty years or so, I must’ve put in thousands of hours into more than two hundred video games. How exactly do these extraordinary settings draw players into the game? We asked some of our friends in game development to help us shed some light on the complex art of worldbuilding.

Year in Review - What is Your Game of the Year?

Year in Review - What is Your Game of the Year?

Another year of gaming is coming to a close—and what a year it has been! Naturally, our thoughts turn to some of the greatest gaming experiences over the last 12 months, and we begin to ask ourselves, what could be our game of the year? Here are some of the games that captured our attention and kept us coming back for more.

Level Up! Gaming in 2022 and Beyond

Level Up! Gaming in 2022 and Beyond

2020 was a crazy year, but it was particularly interesting for gaming. The industry was already growing quickly, and with lockdowns all around the globe, it’s no surprise people spent more time and money on their consoles and PCs. A rise of $13.6 billion to its value, the launch of two new flagship consoles and a captive playerbase, stuck at home. How did all these developments influence the gaming world? What’s the current state of the market, and what will the future bring?